Sudden Attack Zero Point Keybinds & Sensitivity
Input defaults, competitive binds, and scope tuning for Steam Early Access.
Sudden Attack Zero Point uses familiar tactical FPS controls: WASD movement, mouse look, left-click fire, right-click aim down sights. Nexon preserved the snappy feel of classic Sudden Attack while upgrading ADS responsiveness—especially for sniper rifles like the SVD after Final CBT feedback prompted faster scope-in times. This page documents sensible defaults, competitive rebind ideas, and sensitivity math so your aim matches the weapon builds and tier list guns you main.
Always verify binds inside Settings after patches listed on Updates; Early Access UI passes may reset custom layouts.
Default movement and combat binds
| Action | Default key | Notes |
|---|---|---|
| Move forward / back / strafe | W A S D | Keep pinky free for Shift/Ctrl |
| Jump | Space | Use sparingly; head-level crosshair matters more |
| Crouch | Ctrl or C | Pick one; crouch spam reveals skill level |
| Walk / slow move | Shift (hold) | Critical for bomb defusal noise discipline |
| Primary fire | Mouse 1 | — |
| Aim down sights | Mouse 2 (hold recommended) | Toggle only if you have a medical reason |
| Reload | R | Reload cancel if animation allows—test in Practice |
| Weapon slot 1 / 2 | 1 / 2 | Primary and secondary |
| Melee / tertiary | 3 or wheel | Optional by class |
| Use / interact | E or F | Bomb plant/defuse, pickups |
| Drop weapon | G | Situational team swaps |
| Scoreboard | Tab | Hold for info |
| Chat | Enter / Y / U | Team vs all |
Exact defaults may mirror other Nexon shooters at first launch; remap anything that conflicts with Windows or Steam overlay shortcuts.
Recommended competitive rebinds
Competitive players typically adjust:
- Crouch to C or mouse side button — Avoid Ctrl finger strain during long sessions.
- Walk on Shift — Keep; walking accuracy wins defusal lurks on maps like Metro-style lanes.
- Bomb interact on E — Standard muscle memory from CS-style titles.
- Push-to-talk on V or side button — Frees Tab hand during clutch calls.
- Inspect / menu keys away from WASD — Prevent accidental opens mid-fight.
Enable raw input or equivalent mouse option if the client exposes it—disable Windows pointer acceleration in OS settings too.
Sensitivity fundamentals
Start from a cm/360 measurement you know from other tactical FPS titles, then adjust after one hour of Practice mode wall tests.
Baseline process:
- Pick DPI (common: 400–1600) and a starting in-game sensitivity.
- Measure horizontal cm/360 at rifle ADS and hip-fire.
- Fire ten-tap bursts with SCAR or M4 loadouts at ten meters; adjust until recoil control feels stable.
- Test flick shots to static targets at thirty meters.
- Lock settings for one week before micro-tweaking.
Sudden Attack Zero Point rewards precise tap fire on AK and SCAR platforms more than sloppy spray transfers. Lower sensitivity often helps Anchors; slightly higher sens can suit P90 Entry routes on CQB TDM.
ADS and sniper-specific tips
Nexon’s Steam FAQ confirms community feedback already reduced sniper rifle ADS time compared to earlier builds. Practical impact:
- Hold ADS for DMR/SVD unless toggle is mandatory for you—faster re-scoping between angles.
- Separate scope sensitivity multiplier — Many players use 0.7–0.85× hip-fire sens for SVD and bolt rifles; tune after equipping weapon parts that alter scope handling.
- Pre-scope common angles — Faster ADS rewards pre-aiming head level on defusal sites.
- Avoid over-zooming — Higher magnification slows target acquisition on mixed lanes; match map pool from Maps.
After CBT ADS patch, revisit sniper settings even if you tested older demos during Steam Next Fest. Muscle memory from old scope delays will over-flick.
Rifle vs SMG sensitivity pivots
Some players use one sens globally; others raise hip-fire slightly for P90 TDM. If you use dual profiles:
- Keep rifle and SMG within 10% cm/360 to avoid whiplash when swapping on pickup.
- Document values in a local note file for patch day resets.
Audio and communication binds
Footstep clarity matters in fast TTK engagements. Separate master, effects, and voice volumes; bind push-to-talk to avoid open-mic noise in solo queue. Team stacks should align callout vocabulary with character roles—Entry calls contact, Anchor calls delay timings.
Practice drills tied to settings
Use Bot TDM and Practice mode from Getting Started:
- Static wall spray — Recoil after shared parts installed.
- Counter-strafe stop — Tap A/D then shoot; verify no acceleration skew.
- Scope flick — SVD angle to angle on defusal map props.
- Eco pistol — Force-buy sensitivity same as rifle to avoid dual muscle memory.
Settings to disable or lower
- Motion blur, film grain, excessive depth of field—improves target clarity.
- V-Sync if it adds input lag; cap FPS sensibly if tearing bothers you (dev notes mention up to 200 FPS cap improvements).
- Redundant duplicate binds on mouse wheel unless weapon swap speed tested.
Hardware checklist
- Large cloth mousepad for low sens rifle players.
- Polling rate 1000 Hz on modern mice.
- Headset with positional audio for CQB TDM rotates.
- Meet system requirements so sensitivity practice is not fighting frame drops.
When to change settings
Change sensitivity after logical milestones—not every bad match:
- New mouse or pad.
- Major ADS or FOV patch from Nexon.
- Switching main from rifle to P90 TDM grind.
- Installing heavy recoil parts that alter visual kick enough to break tracking.
Document old and new values; revert if three sessions feel worse.
Controls are the cheapest competitive upgrade. Pair these binds with informed builds and weekly tier list reviews to stay aligned with Early Access balance.
Frequently Asked Questions
Quick answers to the most common Sudden Attack Zero Point questions.
Did Nexon change sniper ADS speed?
Yes. Steam Early Access FAQ states sniper scope-in time was reduced after CBT and Next Fest feedback. Retune sensitivity accordingly.
Should ADS be hold or toggle?
Hold is recommended for most rifle and sniper players for faster re-acquisition. Use toggle only if required for accessibility.
What sensitivity do pros use?
There is no single pro standard yet. Start from your other tactical FPS cm/360 and adjust using Practice mode.
Can I reset keybinds to default?
Yes via in-game settings. Re-export your custom layout to a note file before major patches.
Do weapon parts change sensitivity needs?
Parts alter recoil and ADS handling visually. Re-test after major attachment changes, especially on SVD setups.