Sudden Attack Zero Point Weapon Tier List
Rankings for all thirteen primaries and four secondaries at Steam Early Access launch.
This weapon tier list covers Sudden Attack Zero Point at Steam Early Access launch: thirteen primary weapons, four secondaries, and the part system that separates a stock gun from a scrim-ready build. Rankings reflect Bomb Defusal and Team Deathmatch on the six shipping maps—four defusal layouts plus two close-quarters TDM arenas—using Final CBT impressions, Nexon dev notes, and publicly confirmed additions such as the SCAR, SVD, and P90.
Methodology disclaimer: Meta will shift. Nexon states Early Access will run roughly six months with continuous balance passes driven by gameplay data and community feedback. CBT players already saw sniper ADS times reduced after feedback. Part availability, Black Market prices, and seasonal patches can promote or demote any weapon within days. Treat tiers as a launch-week compass, not a permanent verdict. When stats change, cross-check Updates and adjust your loadouts accordingly.
We rank base weapons assuming a reasonable Early Access part budget—shared recoil and reload components unlocked through progression, not perfect god rolls. Exclusive parts can bump a B-tier rifle into A-tier territory for individual players. See Weapon parts for slot-by-slot planning.
S tier — Meta anchors
SCAR (assault rifle) — Added during Final CBT coverage as a modern rifle pick with controllable tap firing and strong mid-range consistency. Fits default Entry and Flex roles on mixed sightlines such as Metro-style lanes. With shared stability parts, it competes with legacy AK and M4 platforms without demanding exotic exclusives.
M4 platform (assault rifle) — Classic Sudden Attack staple with predictable spray and fast swap times. Excellent for coordinated site hits and TDM trade chains on Folk Village–style CQB maps when kitted with reload-focused parts. Forgiving enough for new players migrating from the Getting Started bot modes.
P90 (SMG) — CBT headline SMG with high magazine capacity and strong move-and-shoot identity. Dominates TDM and lurk paths on tight maps; still viable for fast rotates in bomb rounds if your team lacks map control. Pair with hip-fire or handling parts rather than long-range optics.
AK platform (assault rifle) — High damage per bullet rewards crosshair placement. S tier for experienced aimers on defusal maps with long corners; slightly harder for newcomers until recoil parts arrive. Anchor players can hold angles cheaper than sniper swaps.
A tier — Strong, map-dependent
SVD (designated marksman / sniper) — Final CBT sniper with improved ADS responsiveness relative to older builds. A tier because sightline maps reward it, but scope time and economy still matter. Nexon explicitly tuned sniper ADS after CBT feedback—monitor patch notes before hard-committing exclusives. Synergizes with keybind and sensitivity tuning.
MP5-class SMG (SMG) — Reliable mid-range SMG between P90 bullet hose and pistol eco strength. A tier on hybrid maps where pure CQB SMGs fall off. Great flex pick when Black Market part prices spike on S-tier SMGs.
AUG / bullpup rifle (rifle) — Stable scoped taps for Anchor holds. Loses outright TTK races to AK headshots but wins sustained peeks with stability parts. Strong on defusal sites with verticality.
AWP-class bolt sniper (sniper) — One-shot potential keeps it A tier in skilled hands. Scope handling improvements help, yet economy and map pool keep it below SVD flexibility for average squads. Practice in bot defusal before ranked-style stacks.
Desert Eagle / high-caliber sidearm (secondary) — Top secondary for force-buy rounds and rifle backup. Not a primary replacement, but A tier among four secondaries for damage per slot.
B tier — Specialist or part-hungry
FAMAS / burst rifle (rifle) — Burst patterns punish sloppy tracking but excel at medium burst trades with the right exclusive trigger parts. B tier until you unlock recoil components; can spike to A on anti-eco rounds.
UMP / slow SMG (SMG) — Cheaper progression path with mild recoil. B tier in TDM against P90 mains; viable for budget builds while grinding shared parts.
Shotgun platform (primary) — Devastating on true CQB entries but map-pool limited. B tier for meme rush strats and TDM fun, risky on open defusal lanes without smoke coordination.
LMG platform (primary) — Suppressive fire and wallbang potential with high part investment. B tier due to move speed and reload costs; situational Anchor tool on choke-heavy sites.
Standard pistol (secondary) — Consistent eco sidearm. B tier because primaries define rounds; still worth mastering for pistol-only objectives in practice mode.
C tier — Niche at launch
Galil / budget rifle (rifle) — Serviceable with hand-me-down parts while progressing. C tier in fair fights against SCAR or M4 setups; fine for bot TDM and early account levels.
Melee secondary — High skill expression and round economy tricks but low general impact in public TDM. C tier for general ranking; situationally higher in stealthy lurk metas.
Off-meta legacy primaries — Any remaining launch rifle with slower handling or awkward part pools sits here until patches or Black Market supply shifts. Re-evaluate after Season 1 roadmap drops new weapons.
Secondary summary
Among four secondaries, prioritize the high-caliber pistol for force buys, keep a standard sidearm for eco consistency, and treat melee as a stylistic pick. Secondaries rarely define tier lists, but they decide half-buy rounds on defusal halves.
Part and economy notes
Two hundred plus exclusive and thirty-six shared parts mean identical weapons behave differently across accounts. Before calling a gun underrated:
- Install shared recoil and reload parts from Weapon parts.
- Test in Practice mode and Bot TDM.
- Compare prices on the Black Market before buying exclusives.
Mode-specific pivots
- Bomb Defusal — Favor SCAR, M4, AK, and SVD for role coverage; SMGs for fast lurks.
- TDM — P90, MP5-class, and shotguns rise on CQB maps listed in Maps.
- Bot modes — Lower tiers feel stronger; use bots to learn recoil before PvP.
Keeping this list current
We will revise tiers when Nexon publishes balance notes, new primaries from the Season roadmap, or major part recipe changes. If your main drops a band, check whether the base gun nerfed or whether exclusive part costs inflated—both feel like tier shifts but need different responses. Until then, invest parts into S and A tiers that cover multiple maps rather than chasing C-tier highlight reels.
Frequently Asked Questions
Quick answers to the most common Sudden Attack Zero Point questions.
Why are SCAR, SVD, and P90 highlighted?
Nexon and Final CBT coverage explicitly added these three primaries alongside map and ADS improvements. They anchor our launch rankings until live data says otherwise.
Can a B-tier weapon become S-tier with parts?
Sometimes. Exclusive recoil and reload parts can elevate specialists, but base handling and map fit still cap unrealistic expectations.
Does this list cover Season 2 Vampire Mode?
No. Rankings reflect Early Access Bomb Defusal and TDM only. New modes may need separate lists when they ship.
How often should I revisit weapon tiers?
After each major patch or monthly balance pass. Nexon committed to ongoing weapon tuning throughout Early Access.
Where do I find builds for S-tier guns?
See Best Loadouts for ready configurations and Weapon Parts for slot priorities matched to this tier list.